Here’s a recap of what’s coming up for Dungeon Plunder:
Version 1.16 has been under approval since tuesday so it should be live any day now. It will bring, among other things, the new quests types along with a few more world encounters:
Version 1.17 will be submitted the day following 1.16′s approval. It will be fairly light feature wise compared to previous updates as I used the time to refactor the code to allow the new classes to be integrated and the easter weekend took lots of my free time.
Two biggest changes: Deluxe Edition and Heroic Edition will be phased out. As a special thank you for being early adopters all Deluxe Edition owners will receive for free an exclusive Goblin Rogue never to be available again:
There is still time to upgrade until version 1.17 will be approved.
The Deluxe Edition will be replaced by bundles of 3 skins each sold for a $0.99 single time unlock. They will be available on class-based packages which means there’s 3 new heroes, one for each class, that will be available:
Deluxe Edition owners will be able to complete their current set of 6 models (well 7 with the goblin ) for a single $0.99 upgrade option.
Version 1.17 will also have some additional slight upgrades all classes. I will publish the full notes on submittal here.
Version 1.18 will introduce 2 new classes! The ranger is one of them:
We had a survey earlier this week to determine one of the alternate pet and the dire wolf won. Here’s a preview of it:
The ranger class started to be integrated and will feature new mechanics. One of them is range which will allow the player to avoid damage from the opponent (except for the breath and surge triggers). The ranger will also occasionally have special offensive combos on the reels:
1.18 may take slightly longer than a week to submit depending on how the whole balancing thing ends up but I’m aiming to have both classes ready for it.